1. What visuals in drift 1/2's environment reflect movement?
2. Is there a reocurring object in the environment?
3. What sounds reflect activity going on your environment?
4. How can I use a vehicle to display a change in place?
5. What time of day presents the most energetic sounds?
6. What type of transportation in your environment goes back and forth continuously?
7. How can you make a small narrative without showing who the character is?
8. Is there a way to organize the environment in my video based on my sonic experience?
9. What types of areas in my environment are somewhat familiar to my peers?
10. Do I want a more desolate environment in my video or a lively environment?
Sunday, April 20, 2008
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