This is my final video. A conglomeration of beach and bus recordings. Hope you like it!
Monday, April 28, 2008
Rough Cut #3
Wednesday, April 23, 2008
Rough Cut #2
Production Strategy
After reflecting on your experiences on Drift 1 and Drift 2, and after generating your Ten Questions, specify a promising place in your Drift area you plan to explore in more depth for Drift 3. Make sure the location is precisely identified, if not with a GoogleMaps link, then through a verbal description of what you are trying to find and where. Explain why this site seems promising.
There are two promising places on my drift area that I plan to explore and they are the beach/lakefront and the inside of a Milwaukee County Transit System Bus. Foremost, my theme for my project is leaving somewhere. Both deal with forms of transportation(water and land). They are places that are relatable to the majority of people from Milwaukee and I believe that is an important aspect of what I want to do with my art. They both can be busy places, but also very quiet and desolate at other times.
Describe how you will limit your image capturing activities in order to generate enough quality material with which to work. You can use the same strategies you used for Drift 2, or pick new ones.
-I want to capture images of moving objects and I want to also capture shadows, as my main character is nothing more than a shadow.
. Describe how you will limit your sound capturing activities in order to generate enough quality material with which to work.
- I will only record sounds between four and five pm, as I believe the most activity goes on at that time.
-I tried to also record sounds of moving objects that could help portray my characters mindset.
The issue I mean to address is what I believe the meaning to the song used in my film is. Pretty much, Shadow(or anyone) is in a bad situation. The scene in the beginning of the film(ocean) represents the bad situation. The walking and bus scene represent him leaving this situation. It is fairly straightforward and the ambient sounds would add to the feeling of moving on.
There are two promising places on my drift area that I plan to explore and they are the beach/lakefront and the inside of a Milwaukee County Transit System Bus. Foremost, my theme for my project is leaving somewhere. Both deal with forms of transportation(water and land). They are places that are relatable to the majority of people from Milwaukee and I believe that is an important aspect of what I want to do with my art. They both can be busy places, but also very quiet and desolate at other times.
Describe how you will limit your image capturing activities in order to generate enough quality material with which to work. You can use the same strategies you used for Drift 2, or pick new ones.
-I want to capture images of moving objects and I want to also capture shadows, as my main character is nothing more than a shadow.
. Describe how you will limit your sound capturing activities in order to generate enough quality material with which to work.
- I will only record sounds between four and five pm, as I believe the most activity goes on at that time.
-I tried to also record sounds of moving objects that could help portray my characters mindset.
The issue I mean to address is what I believe the meaning to the song used in my film is. Pretty much, Shadow(or anyone) is in a bad situation. The scene in the beginning of the film(ocean) represents the bad situation. The walking and bus scene represent him leaving this situation. It is fairly straightforward and the ambient sounds would add to the feeling of moving on.
Sunday, April 20, 2008
10 Questions!!!!!!!
1. What visuals in drift 1/2's environment reflect movement?
2. Is there a reocurring object in the environment?
3. What sounds reflect activity going on your environment?
4. How can I use a vehicle to display a change in place?
5. What time of day presents the most energetic sounds?
6. What type of transportation in your environment goes back and forth continuously?
7. How can you make a small narrative without showing who the character is?
8. Is there a way to organize the environment in my video based on my sonic experience?
9. What types of areas in my environment are somewhat familiar to my peers?
10. Do I want a more desolate environment in my video or a lively environment?
2. Is there a reocurring object in the environment?
3. What sounds reflect activity going on your environment?
4. How can I use a vehicle to display a change in place?
5. What time of day presents the most energetic sounds?
6. What type of transportation in your environment goes back and forth continuously?
7. How can you make a small narrative without showing who the character is?
8. Is there a way to organize the environment in my video based on my sonic experience?
9. What types of areas in my environment are somewhat familiar to my peers?
10. Do I want a more desolate environment in my video or a lively environment?
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